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Adding the first coding game Challenges
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66
Easy_Challenges/ascii_art.c
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66
Easy_Challenges/ascii_art.c
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@ -0,0 +1,66 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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int main()
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{
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int L;
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scanf("%d", &L);
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int H;
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scanf("%d", &H); fgetc(stdin);
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char tab[L][1025];
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char T[257];
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scanf("%[^\n]", T); fgetc(stdin);
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for (int i = 0; i < H; i++) {
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char ROW[1025];
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scanf("%[^\n]", ROW); fgetc(stdin);
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for (int j=0; j<1025; j++)
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tab[i][j] = ROW[j];
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}
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int size=0;
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//On compte la taille du mot
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for (int i =0; i < 257; i++)
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{
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if (T[i] != '\0')
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{
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size++;
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//On convertit notre mot
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if (T[i] > 96 && T[i] < 123)
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T[i] -= 32;
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}
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else
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break;
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}
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//Affichage du mot
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for (int i = 0; i < H; i++) //On répète ça le nombre de lignes
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{
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for (int j = 0; j< size; j++) //Répétition du nombre de lettre pour afficher la ligne i de chaque lettre
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{
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int id = T[j] - 65;
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//fprintf(stderr,"T = %d Id= %d\n",T[j],id);
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if ((id >= 0 && id < 26))
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{
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for (int k =(id*L); k<((id+1)*(L)); k++)
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{
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printf("%c",tab[i][k]);
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}
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}
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else
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{
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for (int k =(26*L); k<(27*(L)); k++)
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{
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printf("%c",tab[i][k]);
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}
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}
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}
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printf("\n");
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}
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// Write an answer using printf(). DON'T FORGET THE TRAILING \n
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// To debug: fprintf(stderr, "Debug messages...\n");
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return 0;
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}
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50
Easy_Challenges/chuck_norris.c
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50
Easy_Challenges/chuck_norris.c
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@ -0,0 +1,50 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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//Convert char into binary ascii
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void charToBin(char c, char *buffer)
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{
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for (int i = 6; i >=0; i--)
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{
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buffer[i] = '0' + c%2;
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c/=2;
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}
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buffer[7] = '\n';
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}
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int main()
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{
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char MESSAGE[101], binary[8], binMessage[707], prev;
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int i = 0, j = 0, count = 0;
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scanf("%[^\n]", MESSAGE);
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binMessage[0] = '\0'; //Reset the string
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for (int i = 0; i < strlen(MESSAGE); i++)
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{
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charToBin(MESSAGE[i], binary);
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strncat(binMessage,binary,7); //Adding the binary of each char into the binMessage string
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}
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for (i =0; binMessage[i] != '\0'; i++)
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{
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if (binMessage[i] != prev)
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{
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for (j=0; j<count; j++)
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printf("0");
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if (count != 0)
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printf(" ");
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printf((binMessage[i] == '0') ? "00 " : "0 ");
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count =1;
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}
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else
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count++;
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prev = binMessage[i];
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}
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for (int j = 0 ; j < count ; j++) //Showing the rest of the binMessage string
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printf("0");
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return 0;
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}
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49
Easy_Challenges/mars_landers_1.c
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49
Easy_Challenges/mars_landers_1.c
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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int main()
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{
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// the number of points used to draw the surface of Mars.
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int surface_n;
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scanf("%d", &surface_n);
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for (int i = 0; i < surface_n; i++) {
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// X coordinate of a surface point. (0 to 6999)
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int land_x;
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// Y coordinate of a surface point. By linking all the points together in a sequential fashion, you form the surface of Mars.
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int land_y;
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scanf("%d%d", &land_x, &land_y);
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}
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// game loop
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while (1) {
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int X;
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int Y;
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// the horizontal speed (in m/s), can be negative.
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int h_speed;
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// the vertical speed (in m/s), can be negative.
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int v_speed;
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// the quantity of remaining fuel in liters.
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int fuel;
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// the rotation angle in degrees (-90 to 90).
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int rotate;
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// the thrust power (0 to 4).
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int power;
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scanf("%d%d%d%d%d%d%d", &X, &Y, &h_speed, &v_speed, &fuel, &rotate, &power);
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// Write an action using printf(). DON'T FORGET THE TRAILING \n
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// To debug: fprintf(stderr, "Debug messages...\n");
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int final_power = 0;
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// 2 integers: rotate power. rotate is the desired rotation angle (should be 0 for level 1), power is the desired thrust power (0 to 4).
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if (Y > 1500)
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final_power = 3;
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if (Y < 1500 && v_speed < -35)
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final_power = 4;
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printf("0 %d\n",final_power);
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}
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return 0;
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}
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49
Easy_Challenges/power_of_thor_1.c
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49
Easy_Challenges/power_of_thor_1.c
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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int main()
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{
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// the X position of the light of power
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int light_x;
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// the Y position of the light of power
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int light_y;
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// Thor's starting X position
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int initial_tx;
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// Thor's starting Y position
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int initial_ty;
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scanf("%d%d%d%d", &light_x, &light_y, &initial_tx, &initial_ty);
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// game loop
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while (1)
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{
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// The remaining amount of turns Thor can move. Do not remove this line.
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int remaining_turns;
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scanf("%d", &remaining_turns);
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char *dirX = "";
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char *dirY = "";
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if ((initial_tx >= 0 && initial_tx < 40) && (initial_ty >= 0 && initial_ty < 18))
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{
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if (initial_tx > light_x)
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dirX = "W", initial_tx--;
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else if (initial_tx < light_x)
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dirX = "E", initial_tx++;
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else
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dirX = "";
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if (initial_ty > light_y)
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dirY = "N", initial_ty--;
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else if (initial_ty < light_y)
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dirY = "S", initial_ty++;
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else
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dirY = "";
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}
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printf("%s%s\n", dirY, dirX);
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}
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return 0;
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}
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40
Easy_Challenges/temperatures.c
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40
Easy_Challenges/temperatures.c
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@ -0,0 +1,40 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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#define TAILLE_MAX 10000
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int main()
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{
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// the number of temperatures to analyse
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int n,min=TAILLE_MAX;
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scanf("%d", &n);
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for (int i = 0; i < n; i++) {
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// a temperature expressed as an integer ranging from -273 to 5526
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int t;
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scanf("%d", &t);
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if (abs((0-t)) < abs(0-min))
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{
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min = t;
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}
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else if (min == t)
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{
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min = t;
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}
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else if (abs(t) == abs(min))
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{
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min = abs(min);
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}
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}
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// Write an answer using printf(). DON'T FORGET THE TRAILING \n
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// To debug: fprintf(stderr, "Debug messages...\n");
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if (min == TAILLE_MAX)
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printf("0");
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else
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printf("%d",min);
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return 0;
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}
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27
Easy_Challenges/the_descent.c
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27
Easy_Challenges/the_descent.c
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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int main()
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{
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// game loop
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while (1) {
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int mountain_max = 0, mountain_Id = 0;
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for (int i = 0; i < 8; i++) {
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// represents the height of one mountain.
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int mountain_h;
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scanf("%d", &mountain_h);
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if (mountain_h > mountain_max)
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{
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mountain_max = mountain_h;
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mountain_Id = i;
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}
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}
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printf("%d\n",mountain_Id);
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}
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return 0;
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}
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