#include int main() { // the number of points used to draw the surface of Mars. int surface_n; scanf("%d", &surface_n); for (int i = 0; i < surface_n; i++) { // X coordinate of a surface point. (0 to 6999) int land_x; // Y coordinate of a surface point. By linking all the points together in a sequential fashion, you form the surface of Mars. int land_y; scanf("%d%d", &land_x, &land_y); } // game loop while (1) { int X; int Y; // the horizontal speed (in m/s), can be negative. int h_speed; // the vertical speed (in m/s), can be negative. int v_speed; // the quantity of remaining fuel in liters. int fuel; // the rotation angle in degrees (-90 to 90). int rotate; // the thrust power (0 to 4). int power; scanf("%d%d%d%d%d%d%d", &X, &Y, &h_speed, &v_speed, &fuel, &rotate, &power); // Write an action using printf(). DON'T FORGET THE TRAILING \n // To debug: fprintf(stderr, "Debug messages...\n"); int final_power = 0; // 2 integers: rotate power. rotate is the desired rotation angle (should be 0 for level 1), power is the desired thrust power (0 to 4). if (Y > 1500) final_power = 3; if (Y < 1500 && v_speed < -35) final_power = 4; printf("0 %d\n",final_power); } return 0; }